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Die among stages - Fe 34

Main Character designed by me for an unannounced indie videogame.

Design and high-poly sculp with Zbrush
Retopo and uv unwrap with Maya
Textures with Substance Painter
Rendered with Unity and Marmoset Toolbag 4

24 K verts

See it on Sketchfab: https://sketchfab.com/3d-models/fe-34-6fe0de835d34430fb72f5a7e4d111352

Unity PBR workflow renders

Unity PBR workflow renders

Marmoset Toolbag 4 renders

wireframe

wireframe

albedo

albedo

normal

normal

roughness

roughness

metalness

metalness

uv checker

uv checker

highpoly

highpoly

uv layout

uv layout